Code Crew Kindergarten
Coding before reading. Drag-and-drop logic puzzles your 5-year-old will figure out alone.
Free, start to finish. No card. Every week opens without signing in.
- Grade
- Kindergarten
- Length
- 12 weeks
- Pace
- 6 short lessons a week, about 16 minutes each
- Price
- Free, every week
About this course
Code Crew Kindergarten introduces computational thinking through visual puzzles (sequence, pattern, and simple decision-making) with no reading required. Kids help Rocket, Raven and Nova through 12 weeks of increasingly tricky obstacle courses, learning the foundations of coding (do this, then this; do this until that; do this if that) entirely through pictures and sound.
Kids will
- Recognize and continue patterns
- Order steps to reach a goal (sequencing)
- Spot and fix a single mistake in a sequence (debugging)
- Understand "do this until" (loops, visually)
- Understand "if this, do that" (conditionals, visually)
- Build confidence solving a tricky puzzle without a grown-up nearby
The 12 weeks
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Week 1
First, Then, Last
Help Raven get ready
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Week 2
Clap and Stomp
Make a beat with Rocket and Raven
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Week 3
One Step is Wrong
Fix Rocket's morning plan
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Week 4
Do the Group Again
Water three flowers
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Week 5
If, Then
Rocket makes choices
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Week 6
This Way or That
Two paths to pick
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Week 7
When You Hear It
A sound starts an action
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Week 8
Make a Group
Build the Cozy group
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Week 9
A Loop Inside a Loop
Two rows of a beat
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Week 10
Short or Long
Pick the shorter path
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Week 11
Break the Big Job
Make a snack plate
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Week 12
Your Big Plan
Event, loop, and path
Inside the course
Week 1, Day 2: Pack the bag
Raven needs to pack her school bag. Open the bag, put in the lunch box and the water, zip it shut. The lunch box and the water can go in either order, but the bag has to open first and zip last. Kids feel the difference between "must be in order" and "any order is fine," which is the same call a real engineer makes a hundred times a day.
Week 1, Day 3: Up and Right
Rocket has to reach Planet Pebble. Kids tap arrow tiles to plot a path, hit play, and see if the route lands. If Rocket misses, swap a tile and try again. That swap is your kid's first debugging move.
Is it the right fit?
Best for ages 5 to 7 who can tap a tablet or laptop. Every prompt is read aloud so pre-readers can do it solo. If your kid is already reading chapter books, jump them ahead to Code Crew Grade 3.
10 to 15 minutes a day, four or five days a week.
See the Code Crew ladder →More in Code Crew
Try Week 1 today.
Open the course, pick Day 1 and go. Make a free parent account when you want progress saved for each kid.