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Rocket & Raven · Kindergarten

Code Crew Kindergarten

Coding before reading. Drag-and-drop logic puzzles your 5-year-old will figure out alone.

Free, start to finish. No card. Every week opens without signing in.

Code Crew Kindergarten course cover
Grade
Kindergarten
Length
12 weeks
Pace
6 short lessons a week, about 16 minutes each
Price
Free, every week

About this course

Code Crew Kindergarten introduces computational thinking through visual puzzles (sequence, pattern, and simple decision-making) with no reading required. Kids help Rocket, Raven and Nova through 12 weeks of increasingly tricky obstacle courses, learning the foundations of coding (do this, then this; do this until that; do this if that) entirely through pictures and sound.

Kids will

  • Recognize and continue patterns
  • Order steps to reach a goal (sequencing)
  • Spot and fix a single mistake in a sequence (debugging)
  • Understand "do this until" (loops, visually)
  • Understand "if this, do that" (conditionals, visually)
  • Build confidence solving a tricky puzzle without a grown-up nearby

The 12 weeks

  1. Week 1

    First, Then, Last

    Help Raven get ready

  2. Week 2

    Clap and Stomp

    Make a beat with Rocket and Raven

  3. Week 3

    One Step is Wrong

    Fix Rocket's morning plan

  4. Week 4

    Do the Group Again

    Water three flowers

  5. Week 5

    If, Then

    Rocket makes choices

  6. Week 6

    This Way or That

    Two paths to pick

  7. Week 7

    When You Hear It

    A sound starts an action

  8. Week 8

    Make a Group

    Build the Cozy group

  9. Week 9

    A Loop Inside a Loop

    Two rows of a beat

  10. Week 10

    Short or Long

    Pick the shorter path

  11. Week 11

    Break the Big Job

    Make a snack plate

  12. Week 12

    Your Big Plan

    Event, loop, and path

Inside the course

Week 1, Day 2: Pack the bag

Raven needs to pack her school bag. Open the bag, put in the lunch box and the water, zip it shut. The lunch box and the water can go in either order, but the bag has to open first and zip last. Kids feel the difference between "must be in order" and "any order is fine," which is the same call a real engineer makes a hundred times a day.

Week 1, Day 3: Up and Right

Rocket has to reach Planet Pebble. Kids tap arrow tiles to plot a path, hit play, and see if the route lands. If Rocket misses, swap a tile and try again. That swap is your kid's first debugging move.

Is it the right fit?

Best for ages 5 to 7 who can tap a tablet or laptop. Every prompt is read aloud so pre-readers can do it solo. If your kid is already reading chapter books, jump them ahead to Code Crew Grade 3.

10 to 15 minutes a day, four or five days a week.

See the Code Crew ladder →

More in Code Crew

Try Week 1 today.

Open the course, pick Day 1 and go. Make a free parent account when you want progress saved for each kid.